The in-game browser allows you to do most of the important things like filtering/searching for mods, it also allows you to install a mod with just a single click, same goes for updating mods that are already installed.
#Factorio download 0.13 license
We will be requiring every mod to specify a license - either one of the common licenses (like MIT, (L)GPL, Apache, public domain) or a custom one, where you can specify the exact things people are and are not allowed to do with your content. This should help with the clutter we currently have on the forums.
You will be able to rate mods, probably using a 5-star scale and filter/sort mods by rating.Įvery mod has a discussion with multiple categories - announcements, bug reports, etc. Mods can be sorted and filtered, they are grouped into categories. All the graphics of the website or the in-game GUI are subject to change. It contains many bugs and it's missing a fair amount of features that will be coming with later updates. Mostly due to lack of time and the size of the project, it is not in a finished state (and will not be completely finished with the 0.13 release). The mod portal can be viewed by anyone, but you will have to log in with your factorio account to download mods, same goes for the in-game version. The base of the project was created by the original creator of. The mod portal is a long awaited feature and it is finally happening! With the release of 0.13, we will be launching the mod portal website, along with an in-game integration. The information about the mod portal is brought to you by Martin, the train guy and recently also the mod portal guy. If the further playtesting goes well, the release could happen next week, but you never know. I also have to admit, that the discovery of slither.io stole approximately 2 days of our dev time, as the game is really really great :) So if you can't wait for Factorio release, I advice you to try the game in the meantime. It lasted a few hours and no major issues were found so we are getting there.
#Factorio download 0.13 mac
The last playtest day was 2 days ago, and we were able to play a game where Linux, Mac and Windows players were all present. It took just a few days compared to several months back then. With the tools we prepared and partially explained in friday facts 63, we were able to identify and fix determinism issues much much faster than before. The process of determinism fixing that we first experienced when stabilizing 0.11 is now well known to us. After the first hour of connection issue fixes, the game desynced every 15 seconds. We started the first multiplayer play-tests last week, but they didn't last long. The day was mainly a psychological trick for us to finish all the little fixes and not to start any new projects, so we might be only week or two late instead of months. I guess that not so many people really expected that the target day of the 1st of June might be the actual release day.